Playing to Learn: Video Games in the Classroom


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Get your students excited about history with this educational game!

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Want an accessible website that lets students play educational video games? The NASA website does just that! Students can play many different video games while learning about space and applying logic and math, too. The easy user interface and game varieties will have them hooked! Imagine assigning students to play NASA video games after reading about the space race. With it, teachers can customize their own spelling lists or choose from premade teacher -created lists.

There are numerous games on this platform that students can choose from. Some are simple like crosswords and word finds. Others, like Speedy Speller, are highly addictive — this one was an instant hit in my classroom! The kids loved typing their spelling words as quickly as they could. There are even scoreboards like the old arcade games, and my students loved the competition.

How To Integrate And Manage Video Games In Your Classroom

Vocabulary Spelling City tricks students into learning, and teachers are all about that! There are so many Nancy Drew video mystery games where students play the detective and have to use trial and error to solve a crime. These games are recommended for ages 9 and up, but I admit that I love to play them, too. Throughout each video game journey, students have to read numerous conversations and questions on the screen.

Then, they pick the most logical response. This video game provides opportunities for students to read and solve critical thinking puzzles. Plus, it might spark a desire to read some Nancy Drew books, too! I taught at one school that even had a Minecraft club! In this fun online world, students can maneuver characters and collaborate. They can also learn about the ancient Egyptians or take an online trip to the zoo.

CodeCombat - Learn how to code by playing a game

Students can even collaborate to form their own government as well as develop critical thinking skills by deciding what they want to build. This video game has an endless supply of resources that can benefit your classroom. Incorporating video games into your classroom can motivate students and provide another way to reinforce learning. Who knows? Maybe playing educational video games in a supervised environment will encourage students to make wiser choices when it comes to video games at home.

After all, part of being a teacher is encouraging our students to make smart decisions and preparing them for the future.

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Students can play some through downloadable programs, whereas others are accessible online. As well as adjusting questions to address student trouble spots, the game generates math problems that use words, charts, pictures and numbers. Create and sign into your free teacher account here :. Preparation time varies, but you can create spins on popular games to supplement lessons and units.

For example, you can transform tic-tac-toe into a math game. Start by dividing a sheet into squares — three vertical by three horizontal. Instead of leaving them blank, put an equation or word problem in each that tests a different ability. Similarly, you can create your own version of a game that asks fact-based questions , such as Trivial Pursuit. You can create original, interactive content. This is possible by crafting quiz-, board- and team-based games, as well as using software such as QuoDeck to design and customize simple digital games.

As you work to smoothly implement games into your teaching strategy, it helps to understand the differences between gamification and game-based learning. This is because they are often confused, and each require a separate approach to introduce. Keeping these points in mind should ensure your approach falls in the realm of game-based learning. Click here to download a condensed guide to implementing game-based learning , which you can keep on your desk for quick reference. Along with the examples and discussion about gamification, use this step-by-step guide to smoothly implement game-based learning in the classroom.


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Students should be quick to adopt a given game, and enjoy its benefits as they work to meet learning goals. It would be awesome to have a version of chess to help with classroom teaching. That is something I would like for my son to have. Maybe I should have him take chess lessons in case they ever implement this. Your email address will not be published. Loved by more than , teachers and 30 million students, Prodigy is the world's most engaging math game and platform. And it's free for everyone. Keep up with our blog's research-backed advice by signing up for your Prodigy account now!


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  5. Along with examples of games and a condensed guide you can download for your desk, here are five steps to integrating game-based learning into your classroom: 1. Before researching, determine if you want to use a game for: Intervention — If a student is struggling to demonstrate understanding of core material, you may consider using a game to address his or her trouble spots. The game you choose should therefore deliver content that adjusts itself to player knowledge and learning style.

    This should help the student gain a better understanding of difficult material. Enrichment — As students master core material, you may want a game that presents content through different media. For example, it may give questions through text, audio, images and more.

    Level Up: Using Video Games in the Classroom

    This should encourage students to challenge themselves as they explore new ways to process the content. Reinforcement — Instead of using games to teach and engage individual students, entire classes can play to reinforce curriculum content. This can also make game-based learning a group activity. Some games have multiplayer features and students may naturally compete against each other to earn higher scores.

    After finding a game you think is appropriate, play it and make note of: Teacher Control — Many educational games offer teachers the ability to control content and adjust settings for individual students. For example, some let you match questions to in-class material, delivering them to specific players. Students should challenge themselves by processing and demonstrating knowledge of the content — not by stressing over how the game works.

    Content Types — To accommodate diverse learning styles, the game should offer different types of content. For example, an educational math video game may present questions as graphs, numbers and word problems. Content Levels — To address diverse trouble spots and aptitudes, the game should use differentiated instruction principles to adapt content to each player. For example, a language video game may focus more on pronouns with one student than another. Ensure It Meets Expectations from Parents Getting buy-in from other teachers or admins may be needed before finalizing your game selection, but parents should also know about your game-based learning plans.

    Playing to Learn: Video Games in the Classroom Playing to Learn: Video Games in the Classroom
    Playing to Learn: Video Games in the Classroom Playing to Learn: Video Games in the Classroom
    Playing to Learn: Video Games in the Classroom Playing to Learn: Video Games in the Classroom
    Playing to Learn: Video Games in the Classroom Playing to Learn: Video Games in the Classroom
    Playing to Learn: Video Games in the Classroom Playing to Learn: Video Games in the Classroom

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